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Devlog
Intertwined Universes CCG
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Devlog
v0.9.1 Interaction improvements, visible targets and balance tweaks.
December 05, 2025
by
Roshiroku
Features: Visible targets on stack: New system that shows you the targets of the spells before resolution, so you can decide if you want to respond to that spell or not. Stack resolution timing improv...
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v0.8.11 Updated combat flow, starter decks rearranged, major bugfixes
November 21, 2025
by
Roshiroku
Features: New combat flow: Introduced an improved flow of the combat Improved warning messages New Content: Starter Decks (5): Fire Starter: Added a legendary card and fire spirit to the deck. Nature...
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v0.8.1 Currently online players count, global chat, new card arts
November 19, 2025
by
Roshiroku
v0.8.1 Currently online players count, global chat, new card arts Features: Current online players count: The global online players count, so you can make sure you have a chance to fight someone using...
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v0.7.9 Redesign of card frame, new game website, feedback mini game
November 11, 2025
by
Roshiroku
#iteration
New website Main Page : Full website for showing off the game (With Pre-registration). Getting Started : Quick start rules - Concise rules for first-time players. Mini Game : Feedback-driven mini game...
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v0.5.1 Legendary characters, new balance.
March 18, 2025
by
Roshiroku
New features: - Haste does now have a description. - Now when cancelling the spell now it properly cancel itself. - When looking at the card deck, quitting it won't cancel the current selector. - Adde...
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v0.4.43 New balance adjustments! No more gamebreaking bugs?
March 16, 2025
by
Roshiroku
New features: - Added a realm pile on board, that you can check what realms are left in the deck. - No more than 6 realms in a realm deck clause. - Card pile preview works in all phases in the game. B...
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v0.4.34 Balance update and more QoL updates!
March 15, 2025
by
Roshiroku
After recent testing, we reevaluated all spell cards in the game and decided to rebalance them. The core issue we faced was the high tempo of our unique resource system, which we had not foreseen. We...
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v0.4.25 - New spreadsheet balance and a lot of QoL and bugfixes.
March 14, 2025
by
Roshiroku
New features: - Summon sickness VFX and icon. - Characters glow when they can block enemy attacker. - You can select multiple elements in collection to view more than one. - End of turn will be glowin...
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v0.4.11 - New borders, last starter deck and many more!
March 09, 2025
by
Roshiroku
New features: - New card border! - New starter deck - Blaze. - 10 new blaze cards. - New Traverser - Phyrnir, Lord of Flames (Blaze) - More information on cards. - All the cards are unlocked on start...
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v0.4.1 - New resource handling and many more!
March 07, 2025
by
Roshiroku
Quick explanation of major addition. This system will be a bit different than anything you saw (i think?), the new resource system does have 2 values that are required to play a card. - Mana level - t...
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v0.3.25 - New starter deck, new cards, new visuals!
February 28, 2025
by
Roshiroku
New features: - Option for creating your own decks - New element in the card pool and starter decks - Aqua - First of the kind dual mana realms for tests as Proof of Concept (OG duals) - New border st...
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v0.3.11 - Interface and UX additions
February 17, 2025
by
Roshiroku
- Total rebalance of cards - Creature can attack indicator - Mana interface update - Card glows when they can be played - Auto skip phases if you cannot play card - Increase responsiveness of UI - Inc...
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v0.3.3 - Creating own decks is now possible!
February 14, 2025
by
Roshiroku
- Creating own decks is now possible - Android build - Spreadsheet balance out - Fixed game breaking bugs...
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Playing with mana alone, no more realms cards on board
February 11, 2025
by
Roshiroku
#iteration, #prototype
Realms card So about the realms and extra deck for those land-like cards. I started a topic on Distraction Makers discord and after some playtesting, i think that realms at the board are unnecessary s...
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