v0.7.9 Redesign of card frame, new game website, feedback mini game


New website

  • Main Page: Full website for showing off the game (With Pre-registration).
  • Getting Started: Quick start rules - Concise rules for first-time players.
  • Mini Game:  Feedback-driven mini game: your answers help us improve the game!


v0.7.9 Traversers, Mystery, and Expansion

New Features:

  • Traverser Card Type: New unique card type for powerful legendary characters with special UI treatment.
  • Mystery Counter System: Cards can now accumulate and spend Mystery Counters for powerful effects.
  • Flexible Ability Costs: Abilities can now require multiple cost types (mana, counters, health, traits, etc.).
  • Enhanced UI Systems: New Status Line display, Level indicators, and improved card previews.
  • Energize Mechanic: New keyword for temporary resource generation effects.

New Content:

Traversers (1):

  • Deila, Demon Mage (Dark, Mystery Counter synergy)

New Creatures:

  • Radiant Knight (Light, Human, Warrior)
  • The Dawn Templar (Light)
  • Sylvan Observer (Nature)
  • Sylvan Ranger (Nature, Elf, Ranger)
  • Elf Rogue (Dark, Elf, Rogue)

New Traits:

  • Race Traits: Elf, Human, Dryad, Vampire, Spirit, Fairy
  • Gameplay Traits: Level, Energize, Quick, Slow, Blaze Spell Damage

Balance:

  • Mana System: Internal naming consistency improvements (Fire/Water/Nature/Light/Dark).
  • Trait Assignments: Multiple existing cards received new race traits (Elf, Human, etc.).

Bugfixes:

  • Fixed mana not clearing properly between games.
  • Fixed AI players not being trusted in offline mode.
  • Improved ability description formatting to prevent parsing errors.
  • Enhanced error messages for invalid client versions.
  • Refactored input handling for better mouse interaction.
  • Improved card preview UI display and status line rendering.
  • Fixed null reference handling in banner data and traverser cards.

v0.6.1 Spirits, Stealth, and Banners

New features:

  • Stealth Mechanic: New status effect - Characters with stealth cannot be attacked until they perform an action.
  • Cache System: Abilities can now "remember" cards for later effects, enabling more complex card interactions.
  • Legendary Rule Removed: Multiple legendary characters can now exist on the board at the same time.
  • New Trait System: Added class traits (Cleric, Guardian, Mage, Ranger, Rogue, Warrior) and race traits (Angel, Demon).
  • Token Generation: New cards can summon temporary token creatures (Token Knight, Token Soldier).
  • Choice Abilities: Some spells now offer strategic choices between different effects.

Balance:

Characters

  • Water Spirit (Rebalanced)
  • Fire Spirit
  • Earth Spirit
  • Blood Cultist (Now has Demon and Cleric traits)
  • Young Librarian (Now has Angel trait)

New Characters:

  • Light Spirit
  • Dark Spirit (Features stealth mechanic)

New Spells:

  • Fling - Blaze spell with sacrifice mechanic
  • Call for Reinforcements - Light spell that summons Token Knights
  • Strength in Numbers - Light spell offering choice between summoning soldiers or drawing cards

Bugfixes:

  • Fixed infinite AI turns causing the game to freeze.
  • Fixed spell resolution issues.
  • Fixed card ID handling problems.
  • Fixed stealth targeting logic to properly prevent attacks.
  • Improved card preview UI display.

Files

Intertwined Universes Windows 95 MB
Version 0.7.9 6 days ago
Intertwined Universes Linux 93 MB
Version 0.7.9 6 days ago
Intertwined Universes Android 133 MB
Version 0.7.9 6 days ago
Intertwined Universes Mac.zip 88 MB
Version 0.7.9 6 days ago

Get Intertwined Universes CCG

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