v0.7.9 Redesign of card frame, new game website, feedback mini game
Intertwined Universes CCG » Devlog




New website
- Main Page: Full website for showing off the game (With Pre-registration).
- Getting Started: Quick start rules - Concise rules for first-time players.
- Mini Game: Feedback-driven mini game: your answers help us improve the game!

v0.7.9 Traversers, Mystery, and Expansion
New Features:
- Traverser Card Type: New unique card type for powerful legendary characters with special UI treatment.
- Mystery Counter System: Cards can now accumulate and spend Mystery Counters for powerful effects.
- Flexible Ability Costs: Abilities can now require multiple cost types (mana, counters, health, traits, etc.).
- Enhanced UI Systems: New Status Line display, Level indicators, and improved card previews.
- Energize Mechanic: New keyword for temporary resource generation effects.
New Content:
Traversers (1):
- Deila, Demon Mage (Dark, Mystery Counter synergy)
New Creatures:
- Radiant Knight (Light, Human, Warrior)
- The Dawn Templar (Light)
- Sylvan Observer (Nature)
- Sylvan Ranger (Nature, Elf, Ranger)
- Elf Rogue (Dark, Elf, Rogue)
New Traits:
- Race Traits: Elf, Human, Dryad, Vampire, Spirit, Fairy
- Gameplay Traits: Level, Energize, Quick, Slow, Blaze Spell Damage
Balance:
- Mana System: Internal naming consistency improvements (Fire/Water/Nature/Light/Dark).
- Trait Assignments: Multiple existing cards received new race traits (Elf, Human, etc.).
Bugfixes:
- Fixed mana not clearing properly between games.
- Fixed AI players not being trusted in offline mode.
- Improved ability description formatting to prevent parsing errors.
- Enhanced error messages for invalid client versions.
- Refactored input handling for better mouse interaction.
- Improved card preview UI display and status line rendering.
- Fixed null reference handling in banner data and traverser cards.
v0.6.1 Spirits, Stealth, and Banners
New features:
- Stealth Mechanic: New status effect - Characters with stealth cannot be attacked until they perform an action.
- Cache System: Abilities can now "remember" cards for later effects, enabling more complex card interactions.
- Legendary Rule Removed: Multiple legendary characters can now exist on the board at the same time.
- New Trait System: Added class traits (Cleric, Guardian, Mage, Ranger, Rogue, Warrior) and race traits (Angel, Demon).
- Token Generation: New cards can summon temporary token creatures (Token Knight, Token Soldier).
- Choice Abilities: Some spells now offer strategic choices between different effects.
Balance:
Characters
- Water Spirit (Rebalanced)
- Fire Spirit
- Earth Spirit
- Blood Cultist (Now has Demon and Cleric traits)
- Young Librarian (Now has Angel trait)
New Characters:
- Light Spirit
- Dark Spirit (Features stealth mechanic)
New Spells:
- Fling - Blaze spell with sacrifice mechanic
- Call for Reinforcements - Light spell that summons Token Knights
- Strength in Numbers - Light spell offering choice between summoning soldiers or drawing cards
Bugfixes:
- Fixed infinite AI turns causing the game to freeze.
- Fixed spell resolution issues.
- Fixed card ID handling problems.
- Fixed stealth targeting logic to properly prevent attacks.
- Improved card preview UI display.
Files
Intertwined Universes Windows 95 MB
Version 0.7.9 6 days ago
Intertwined Universes Linux 93 MB
Version 0.7.9 6 days ago
Intertwined Universes Android 133 MB
Version 0.7.9 6 days ago
Intertwined Universes Mac.zip 88 MB
Version 0.7.9 6 days ago
Get Intertwined Universes CCG
Intertwined Universes CCG
An anime-inspired collectible card game with fast paced gameplay and interactions.
| Status | In development |
| Authors | Roshiroku, cjacob0860 |
| Genre | Card Game, Strategy |
| Tags | Multiplayer, Prototype, Short, Singleplayer, Top-Down, Trading, Turn-based, Unity |
| Languages | English |
More posts
- v0.5.1 Legendary characters, new balance.Mar 18, 2025
- v0.4.43 New balance adjustments! No more gamebreaking bugs?Mar 16, 2025
- v0.4.34 Balance update and more QoL updates!Mar 15, 2025
- v0.4.25 - New spreadsheet balance and a lot of QoL and bugfixes.Mar 14, 2025
- v0.4.11 - New borders, last starter deck and many more!Mar 09, 2025
- v0.4.1 - New resource handling and many more!Mar 07, 2025
- v0.3.25 - New starter deck, new cards, new visuals!Feb 28, 2025
- v0.3.11 - Interface and UX additionsFeb 17, 2025

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