v0.4.34 Balance update and more QoL updates!
After recent testing, we reevaluated all spell cards in the game and decided to rebalance them. The core issue we faced was the high tempo of our unique resource system, which we had not foreseen.
We were also able to gather more areas for improvement, so we are introducing quality-of-life enhancements as well.
Here's a list of what changed:
New features:
- Slightly different border for Traverser and Realms cards.
- Green text color for attack and health when the stats vary from the base ones.
- Added missing dual realms for Blaze element.
Balance:
- Changed the loss life effects from 3 health to 4 health.
- Dragon now has flying and its stats were adjusted accordingly.
- Introduces new balance for spells. (Almost all the spell cards were adjusted).
Bugfixes:
- Targeting players does display the all targets highlights properly.
- Scroll in collection deck builder now does not hide cards at the bottom.
- Dark traverser ability now works properly after first combat.
Other:
- Improved the targeting experience.
Files
Get Intertwined Universes - Prototype
Intertwined Universes - Prototype
An anime collectible card game with fast paced gameplay and interactions.
Status | Prototype |
Authors | Roshiroku, cjacob0860 |
Genre | Card Game, Strategy |
Tags | Multiplayer, Prototype, Short, Singleplayer, Top-Down, Trading, Turn-based, Unity |
Languages | English |
More posts
- v0.4.43 New balance adjustments! No more gamebreaking bugs?8 hours ago
- v0.4.25 - New spreadsheet balance and a lot of QoL and bugfixes.2 days ago
- v0.4.11 - New borders, last starter deck and many more!7 days ago
- v0.4.1 - New resource handling and many more!9 days ago
- v0.3.25 - New starter deck, new cards, new visuals!16 days ago
- v0.3.11 - Interface and UX additions27 days ago
- v0.3.3 - Creating own decks is now possible!30 days ago
- Playing with mana alone, no more realms cards on board33 days ago
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